All of us were approximately 10 levels higher and we couldn’t defeat the last boss, and I came out with nothing to show for it except another hefty repair bill. So, I find myself doing tons and tons of board and faction missions just to make enough to try the Level 40 Depths Expedition to continue my storyline. I can’t do any quests at my level for the bigger cash ins because I’ll just keep dying DUE TO THE OVERTUNED RESPAWN RATE. I can barely make enough money to even keep up with repairs. I hate sounding like a broken record here, especially because I know there are certain people on the forum who are going to argue with me no matter what I tell them my experience is because they feel like only their experience is the one’s people are having.īut, the money situation became intolerable for me this past weekend. For example, alter town board quests so that, when done by a level 60, they offer no XP but increased gold. It would be better to create some means of end-game solo and team PvE gold injection that’s at least sufficient for that dedicated PvE’er to pay their rent and keep their gear in repair. This is bad, because they will end up voting with their feet. Many PvE’ers will not participate PvP no matter how highly they are incentivized to do so, and will resent that such high rewards are placed onto an activity they simply will not ever do. Doing that creates an inequitable system. Many PvP’ers feel PvP ought to be heavily incentivized to attract more people into them, but this won’t work. I’m mainly a PVE’er, and Outpost rush and other end-game PvP activities aren’t my thing. Most peole do not care about PvP activities, it’s plain obvious now that majority of players are PVE, and since this was the main way you planned to create Gold at 60, you have to review your plans and add more ways to create Gold through PVE or the Surplus accumulated through levelling will be slowly eroded once reaching lvl 60.